WRITER / CD / ACD
CONCEPTS
STORY
SCRIPT WRITING
CREATIVE DIRECTION
HEAD WRITER & ACD
CONCEPTS
STORY
SCRIPTWRITING
CREATIVE DIRECTION
LOGO & KEY ART DEVELOPMENT
Collaborated with CD, artists, and designers to explore and develop logo and key art, including artwork for the Deluxe Edition and Steelbook case.
WRITER
CONCEPT
STORY
SCRIPTWRITING
STAR WARS KNOWLEDGE REPOSITORY
Welcome to the arena.
WRITER & ACD
CONCEPTS
STORY
SCRIPTWRITING
CREATIVE DIRECTION
HEAD WRITER & ACD
CONCEPTS
STORY
SCRIPTWRITING
CREATIVE DIRECTION
We had the privilege to introduce the the gameplay of Deathloop to a massive audience during Sony’s reveal of the PS5 this June. The challenge was how we simultaneously evolved the style and tone of the game while also communicating clearly what the game was and how it felt to play. The end result was an ultra-stylish mixture of custom Saul Bass-esque animation and explanatory (but still fun) narration from our lead character. Backed by a badass Animals cover, this spot turned out great.
A timeloop is a tricky thing to explain. But that was the challenge with Gameplay Trailer #2: how can Colt possibly manage to eliminate his eight targets in one night if they’re spread across Blackreef? Luckily for him, each death brings him closer to learning the key to breaking the loop. After all, knowledge is power.
One of the first things I pitched on Deathloop was a Bond-style theme song to capture the game’s 60s spy thriller inspirations — something that could stand alongside “Snake Eater” as one of the all-time gaming greats. Thrilled to have concepted, pitched, and seen this project into production during my time at the agency, and couldn’t be happier with how it turned out.
WRITER & ACD
CONCEPTS
STORY
SCRIPTWRITING
CREATIVE DIRECTION
DOOM 2016 was my favorite game of the year, and to be able to write and ACD for DOOM Eternal is entirely too kickass.
Word of advice to any ethereal voices in the audience: never question the motivations of the DOOM Slayer, just get out of his way. For god’s sake, he brought a chainsaw to an axe fight…
Showcasing an expanding DOOM universe, an upgraded arsenal, and a somehow even angrier DOOM Slayer, this is a story trailer done the DOOM way... Pure power fantasy injected straight into your bloodstream.
What happens when you pit a fully-loaded Slayer against two unleashed player Demons? Probably nothing pretty. Round 1. FIGHT!
HEAD WRITER & ACD
CONCEPTS
STORY
CREATIVE DIRECTION
A city under siege, humans and Sectoids working together, MASS HYSTERIA! Super fun to ACD and lead our XCOM fanboy writers in creating this game reveal trailer for Chimera Squad. The all-new breach mechanic took center stage in this reveal that messages the gameplay experience through the unique voices of this misfit crew.
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CONCEPTS
STORY
SCRIPTWRITING
One of my favorite games of all time, and I got to write a trailer for it. And it got nominated for a Golden Trailer award. That’s what I like to call “cool beans.”
This trailer is essentially a 101. It’s explaining the location of the new expansion—where it is, what it is, what kind of people live there, and why they need Geralt’s help. To get that information across, we needed a narrator. And for a series like The Witcher, with its rich world and characters, a generic omniscient narrator is a waste. However, due to budget and time constraints, any existing in-game character was off the table as a potential voice, and we could only use whatever in-game cinematics already existed for the expansion. My line of thinking then was, how can we still get all of this information across in a way that feels like a natural extension of the game world? Working with CD Projekt Red, I developed a voice and dialogue for an in-world character, but one that wouldn’t need to be programmed or seen. Still functioning as an omniscient storyteller, he would act like a local of Tousaint, sidling up next to you at a tavern to tell you a tale of this fairytale country.
This trailer is from my time as a Game Capture Artist, and it’s so cool I wanted to include it here. I was mad I had to work on this game because I didn’t want anything spoiled for me. But it only spoiled Geralt being an absolute badass.
WRITER & ACD
CONCEPTS
STORY
SCRIPTWRITING
CREATIVE DIRECTION
When there are no rules, insanity rules—our guiding mantra for this gameplay-driven campaign.
I still can’t believe I pitched a launch trailer that starts at the end of the game and rewinds backwards through the entire story, moving past the beginning of the game and into Rage 1, into stock footage and custom live-action, ending with the birth of the known universe, and no one at any point tried to stop me.
Backed by Danny Brown’s strange, off-balance Ain’t it Funny, this trailer captured the feeling of traversing a weird and wild open world, showcasing all the enemies, locations, and vehicles you’ll explode, discover, and race along the way.
Debuting live at The Game Awards 2018, this spot garnered praise for highlighting skilled gameplay action against a fresh, unexpected sound.
It’s a bird! It’s a plane! It’s a… oh my god, did he just cut that thing’s head off with a wingstick!? He’s got the suit. He’s got the powers. He’s got the fancy gadgets. It’s time for Walker to bring justice to the Wasteland the only way he knows how… by blowing EVERYTHING up, superhero-style.
What happens with you combine the sickest power with the dopest weapon? Something only a third word can describe! Check out this social extension of the “Wasteland Superhero” trailer.
Getting into the holiday spirit, the song in this bizarre social series built upon itself each day leading up to RAGEMAS—a celebration of all things Rage 2.
WRITER & ACD
CONCEPTS
STORY
SCRIPTWRITING
CREATIVE DIRECTION
The biggest turn-based strategy game in the world was finally making its Nintendo console debut, so we needed to introduce the (potentially) daunting world of Civilization to a brand new, pick-up-and-play audience. We created a stop-motion animated “How To” series that boiled Civ down to the basics, letting players know it’s so easy, even a barbarian could play it.
Debuting live on Nintendo Direct, this slick animation is an encapsulation of the Civilization experience, from humble beginnings to the final frontier.
The first episode in our Nintendo Switch “How To” series is all about taking that first step onto the Civilization battlefield. Join our stop-motion puppet world leaders (and a few pesky barbarians) as they squabble for world domination.
In this social extension of the stop-motion Nintendo Switch “How To” series, we make it all about the player and their unique journey through time, made of moments only possible in a game of Civilization.
WRITER & ACD
CONCEPTS
STORY
SCRIPTWRITING
CREATIVE DIRECTION
B.J. Blazkowicz had an aptitude for killing Nazi scum, and now it’s time to find out if it’s genetic. The Wolfenstein story continues as B.J.’s twin daughters pick up where he left off.
Moody 80s synths, a father missing in action, and two plucky twins ready to solve a mystery and kick some ass.
WRITER, PRODUCER, & ACD
CONCEPTS
STORY
SCRIPTWRITING
CREATIVE DIRECTION
One of the biggest card games on the market and the only one that’s ever hooked me.
It was a ton of fun to write in the voice of the Elder Scrolls universe, one of my favorite fantasy franchises.
Writer on all, producer on “Heroes of Skyrim,” and Associate Creative Director on the E3 2019 trailer.
Writing and ACD’ing a live-action Elder Scrolls spot was an actual dream come true. I mean we got to make a real Khajiit, for crying out loud! He’s got a poofy tail and everything!
I wrote (and voiced!) this live-action/VFX hype piece for the strategy card game from Bethesda. Created entirely in-house at Hammer Creative.
Step through the door into the weird, wild world of Morrowind.
WE HAVE TO GO BACK. Timely Lost reference, eh?
Skyrim in the morning, Skyrim in the evening, Skyrim at supper time. And now in Elder Scrolls Legends!