CLICK HERE FOR RESUME (or right-click to download .pdf)
CLICK HERE FOR WRITING SAMPLES (or right-click to download .pdf)

EMPLOYMENT

WRITER & CD/NOV. 2020-PRESENT
FREELANCE

GNET AGENCY
ACTIVISION: Call of Duty (Vanguard, MWII, MWIII, Black Ops 6, Warzone)
BUNGIE: Destiny 2
BLIZZARD: Overwatch 2
DOUBLE FINE: Psychonauts 2
BETHESDA GAME STUDIOS: Fallout 76

HAMMER CREATIVE
EPIC GAMES: Fortnite
SKYDANCE: Marvel’s 1943: Rise of Hydra
ZYNGA: Star Wars: Hunters
DIGITAL EXTREMES: Warframe
GEARBOX: Tribes of Midgard

TRAILER PARK
MICROSOFT: Xbox Game Pass for PC

Making the transition to freelance life at the start of the pandemic gave me the freedom to collaborate with new creative partners on exciting new projects.

associate creative director & Head writer/JAN. 2019-NOV. 2020
Hammer creative

BETHESDA: Redfall, Deathloop, DOOM Eternal, RAGE 2, Wolfenstein: Youngblood, The Elder Scrolls: Legends
SQUARE ENIX: Marvel’s Guardians of the Galaxy, Final Fantasy 7 Remake, Shadow of the Tomb Raider
2K GAMES: Borderlands 3, XCOM: Chimera Squad, Sid Meier's Civilization VI (Nintendo Switch)

Over 5+ years, I helped build a trailer house into a full-fledged creative agency with a singular focus on video games—primarily launch campaigns for AA and AAA titles. In my interdisciplinary roles I grew from writing on individual trailers to leading creative on full campaigns, championing the agency initiative to put narrative and authenticity first. 

As ACD & Head Writer, I oversaw creative on every new campaign and lead a small team of writers to build creative platforms, messaging, concepts, treatments, & scripts, further collaborating with strategists to develop brand foundations like voice, tone, & strategic platform. I regularly interfaced with clients, including presenting and pitching.

WRITER & PRODUCER/2016-JAN. 2019
Hammer creative

SELECT TITLES: The Witcher 3, DOOM, Middle-earth: Shadow of War, PREY, Injustice 2, Batman Arkham Knight, South Park: The Fractured But Whole, Star Wars: The Old Republic, LEGO Marvel Superheroes 2, Dragon Quest XI: Echoes of an Elusive Age, Deus Ex: Mankind Divided

Joining the agency side, I contributed to creative platforms and 360 campaign work, wrote concepts, copy, scripts, dialogue, and pitch decks, and produced and creative directed projects from pre-production to delivery across a variety of tones, voices, and audiences. Plus, I got to write for some of my favorites games of all time.

 

GAME CAPTURE ARTIST & COORDINATOR/2015-2016
Hammer creative

SELECT TITLES: The Witcher 3: Wild Hunt, Batman: Arkham Knight, Deus Ex: Mankind Divided, Mad Max, Teenage Mutant Ninja Turtles, Sword Coast Legends, Portal Knights, H1Z1: Battle Royale, LEGO Dimensions, LEGO Star Wars: The Force Awakens, LEGO Worlds

I started at Hammer on the Game Capture team, finally achieving the dream of playing games for a living.

 

Quality assurance lead/2014-2015
disney interactive

SELECT TITLES: Disney Infinity, Star Wars Rebels, DuckTales: Remastered (woo-ooh!)

Brought on for an entry-level role, but proved my effectiveness, which lead to acquiring more responsibilities and specialized training. Primarily, I playtested games for functional, certification, and analytic issues while reporting to management.

 

bachelor of arts - film & Video/2013
Columbia college chicago

I made pretentious short films during my career at Columbia. They lacked both wide shots and subtlety.

SKILLS

Creative Direction • World-building • Character Voice & Dialogue • Screenwriting • Brand Identity • Creative Strategy •  Campaign Development • Copywriting • Concepting • Client Relations • Pitching • Problem Solving • Creative  Collaboration • Team Communication • Tabletop Role-Playing • Seinfeld Trivia